Craft your own fantasy RPG hero with over 470 modular parts. Includes Spine animations, presets, and a custom editor, making it quick and easy to create high-quality characters.
AT A GLANCE
✅ 470+ modular parts for full customization
✅ Mix & match helmets, armor, weapons, hair, and more
✅ Stylized hand-painted RPG art style
✅ Easy-to-use editor UI for instant customization
✅ Character presets included
✅ Built-in animations (Idle, Walk, Run, Attack, etc.)
✅ Color customization support
✅ Includes Spine source files (editing requires Spine Pro license)
✅ Unity package (.unitypackage) included
✅ Godot package included (requires the official spine-godot 4.3 GDExtension, not included)
WHAT YOU GET (2 files)
📦 2D Art Maker - Fantasy Characters.unitypackage
📦 2D Art Maker - Fantasy Characters_Godot.zip
WHAT'S INSIDE
Assets Overview
• Default Full-Body Character Size: 106×108
• Recommended Resolution: 1920×1280
• Beard 10
• Brow 10
• Eyes 20
• Mouth 10
• Hair 30
• Eyewear 30
• Tops 60
• Bottoms 50
• Boots 30
• Gloves 40
• Helmets 65
• Gear Left 40
• Gear Right 40
• Back Accessories 30
• Total of 470+ parts
Animations
• Attack1 / Attack2 / Attack3
• Hit
• Die
• Idle1 / Idle2
• Walk
• Run
Technical Specifications
• Unity 2021 or higher
• Mobile / PC / WebGL compatible
• Lightweight and performance-optimized
SPINE NOTES
Dependency
• Spine runtime is required to use this package.
• Download and install Spine runtime v4.3 in your Unity project. The download link is also included in the documentation within the package.
Original Spine File Included
The package includes ready-to-use part sets and original Spine source files. Spine Editor users can modify their own parts using the originals included in the asset. Please note that editing the original files requires a Spine Pro license (the originals use meshes).
⚠️ Spine License Notice
This asset package contains animations created with Spine, which run via the Spine-Unity runtime.
• According to the official Spine Editor License (2.4 Requirements), a Spine Editor license is required when you integrate the Spine runtime into your project to build and distribute a game or software.
• When a license is required:
Building / distributing a game that includes the runtime → Required
Editing the .spine source files / creating new content → Required (Professional)
• When a license is NOT required: Evaluating or testing the runtime Distributing a product as-is, without modification
References
• License Agreement: Spine Editor License
• Pricing / Purchase: Spine Purchase
⛔ Important
• NFT use not permitted
• Complies with Unity Asset Store EULA
RELATED PACKS
Interested in related assets?
👉2D Art Maker - Casual Character
🚫 Assets may be AI-modified or used to generate images for a single project only. AI model training and redistribution or resale of original or derivative assets are prohibited.
Loading package contents...



























